Initializing Core




Demo Coming Soon

We're producing a full walkthrough of TouchDMX in action. In the meantime, get in touch and we'll walk you through it personally.

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CONTROL
THE SPECTRUM

The zero-latency DMX recorder and playback engine.
Orchestrate pixel-perfect reality from a single interface.



Hybrid Output Architecture

Pixels meet Fixtures.

TouchDMX controls both pixel-heavy installations and conventional fixtures from a single system.



Art-Net Output

HIGH CHANNEL COUNT
  • Up to 32 DMX Universes
  • Ideal for Pixel Mapping & LED Matrix
  • Digital Architectural Features


DMX512 Output

VIA ENTTEC USB PRO
  • Moving Heads & Washers
  • Par Cans & Practical Effects
  • Traditional Fixture Control


Cue & Scene System

At the core of TouchDMX is a workflow designed for reuse, remixing, and precise playback control.

1

Modular Cues

Use cues as building blocks. Define in/out points, set loop lengths, and crop to create seamless ambient loops.

2

Layered Scenes

Stitch multiple cues together. Reuse existing content to create remix variations without re-recording source material.

3

Polished Playback

Easily transition between polished ambient lighting and complex, layered event sequences.

TIMELINE EDITOR


AMBIENT_LOOP_01


STRIKE_FX
STRIKE_FX_ECHO

OVERLAY_PULSE



Recording Engine

Capture Your Vision.
Three Ways.

Record from any DMX console or interface. Choose the mode that fits your creative workflow.


Trigger Channels

Assign specific DMX channels to initiate and halt recording. Ideal for capturing dynamic sequences with pinpoint timing accuracy.

Art-Net input support
ENTTEC interface compatible
User-defined channel mapping

Fixed Duration

Record for a predetermined length of time. Perfect for producing consistent, repeatable sequences that align with your event schedule.

Set precise duration
Automatic stop recording
Perfect for timed events

Cue-Based

Record individual cues as modular elements. Combine, trim, and reorganise them to craft entirely unique composite scenes.

Modular scene construction
Merge multiple cues
Crop in/out points
Creative Workflow

Build Complex Scenes from Simple Parts

Record a sweeping chase as Cue 1. Capture a colour wash as Cue 2. Layer in a strobe effect as Cue 3. Then merge them, refine the timing, and produce something entirely original. The creative possibilities are boundless.

Record

Merge

Crop

Deploy


Complete Feature Set

Built for Scale.
Designed for Simplicity.

Universal Input

Art-Net & ENTTEC DMX interfaces — record from any source.

Unlimited Scenes

Create as many scenes as you need. No artificial limits.

Zero Latency

Instant playback response with no perceptible delay.

Scene Layering

Stack ambient base layers with triggered event overlays.

Advanced Editing

Merge cues, crop timing, create complex composite scenes.

Fixture Agnostic

Works with any DMX fixture — no proprietary hardware required.

Web Interface

Manage from any device — desktop, tablet, or mobile.


Licensing Models

General Licence

For venues requiring high-quality ambient and feature lighting playback.

Recording up to 32 Art-Net Universes
1x DMX512 via Enttec USB Pro
Full Cue & Timeline System
Create perfect ambient loops
Ideal For Ambient systems, Immersive leisure, Installations.
Enquire
HIGH THROUGHPUT

Bowling Licence

Specifically designed for lane-based environments with independent triggers.

Everything in General Licence
Up to 24 Concurrent Scenes
Independent Playback per Lane/Zone
Real-time Event Triggering
Ideal For Bowling alleys, Competitive social venues, High-throughput spaces.
Enquire


Control From Anywhere

Web-based administration via macOS, Windows, Linux, or iOS.




Start the Conversation

Deploying a new venue? Let's discuss your hardware and software needs.